Anti-aliasing of specific jagged edges in the game (sprites, walls, some floors). High FPS mod using motion prediction, bypassing the internal 25 fps limit. High quality scaling to fit modern screen sizes, including widescreen aspect ratios (not supported with MXL). Turns the game into a well behaved DirectX 11 title on Windows 10 (also 7, 8 and 8.1). This wrapper translates Glide API calls directly into DirectX API (for instance - Sven's wrapper uses OpenGL). It supports Median XL including latest 2.0 version. I have no idea how they made it work, but it is indeed real widescreen, you just have to change some settings in Glide and then smash alt+enter to go into full real widescreen mode.There is a new Glide wrapper for Diablo 2: D2DX. If native, is the POD's widescreen support by any chance limited to one or two specific resolutions? Forgive me, but I'm not really familiar with POD, that which you claim to be "real widescreen support" is indeed such? I'd imagine it just enabling a wider view on one of the axes (maybe two, if for a minor upscale of the action) as to not trivialize the gameplay experience by rendering enemies too easy to spot or kill before the AI gets a chance to react. He mentioned "those black bars" so I thought he was playing fullscreen with aspect ratio checked, just posted instructions to get rid of that. Gorakil wrote:Thats not widescreen, its just stretches picture.
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